![]() ![]() It’s easy to get lost in the rich details. Each object in the city offers a wealth of data, from how happy the people are to how much electricity it consumes. The lack of a proper gameplay tutorial proved problematic at times. What do solar panels have to do with coal power plants increasing air pollution? Unfortunately, sometimes the text passages did not make sense with the visual concept map, leading to questionable logic like this: Later on, concept maps get more complex and require reading a passage and selecting the correct block of text to put into the diagram. The corresponding concept map activity for my first mission involved dragging an arrow from a circle labeled “bus stops” into a circle labeled “students enrolled.” More bus stops equals more kids at school. (It turns out that the game does offer hints and guidance, but only after an extended period of inactivity.) Eventually I found the menu where I could select and place bus stops in the city. ![]() My gamer instincts kicked in-which really meant that I clicked around the map aimlessly to see what popped up. Aside from a brief tutorial on how to navigate the map with the mouse, there were no obvious instructions or directions on what the many available menu buttons would let me do. My first in-game mission took me straight into a pre-built city, where my objective was to situate bus stops so that students could get to school. (This is all done in a web browser there is no gameplay.)
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